Star Realms
Star Realms (2014)


$6.00
3.7 / 5
$9.99

Star Realms is a spaceship combat deck-building game by Magic Hall of Famers Darwin Kastle (The Battle for Hill 218) and Rob Dougherty (Ascension Co-designer). Star Realms is a fast paced deck-building card game of outer space combat. It combines the fun of a deck-building game with the interactivity of Trading Card Game style combat. As you play, you make use of Trade to acquire new Ships and Bases from the cards being turned face up in the Trade Row from the Trade Deck. You use the Ships and Bases you acquire to either generate more Trade or to generate Combat to attack your opponent and their bases. When you reduce your opponent’s score (called Authority) to zero, you win! Multiple decks of Star Realms and/or Star Realms: Colony Wars, one for every two people, allows up to six players to play a variety of scenarios. Also, in the newest version, there are new ways to play that allow up to 6 players with modes like Boss, Hunter, and Free for All. You can also add Star Realms Colony Wars to the deck to make it 4 players. This is the first game of the Star Realms series. Factions Each of the cards in the 80 card Trade Deck is a Ship or a Base belonging to one of four factions: The Trade Federation, The Blobs, The Star Empire or The Machine Cult. Trade Federation In the far future, the more traditional governing bodies of the human race have been replaced with corporate leadership. The earth and its surrounding colonies are ruled by a group of corporations called the Trade Federation. The Federation’s policies are focused around trade and growth, but especially in profit and prosperity for those at the top of the corporate ladder. While they prefer to deal with other star realms using trade and diplomacy, they have a large defense branch dedicated to protecting the Federation’s trade and other interests. The Blobs These mysterious creatures are the first alien life forms encountered by the human race. Most of the initial encounters consisted of human colonies being completely obliterated. On the few occasions that a Blob ship has been recovered somewhat intact, the only biological remains found inside have consisted of a gelatinous mass, thus leading to the moniker, “The Blobs”. While for several years all encounters between humanity and the Blobs have been extremely violent, there is currently some limited trade between various Blob factions and some of the more daring human traders.The Blobs are best at generating massive amounts of Combat and at removing undesirable cards from the Trade Row. Star Empire The Star Empire consists primarily of former colonies of the Trade Federation. These colonies were on the outer edges of the Federation. Not only did they feel used by the corporations, but they felt the Federation failed to give them adequate protection from the Blobs. As a result, one ambitious colonial governor was able to unite several colonies into an independent empire under his control, one with a strong military, both for warding off the Blobs and for discouraging the Federation from trying to reclaim their lost colonies. The Star Empire is a combat oriented faction that draws lots of cards and makes the opponent discard cards. Machine Cult A cluster of industrial mining worlds were completely cut off from the Trade Federation by the Blobs. With the threat of annihilation by the Blobs always looming and no contact with the rest of human space, these worlds were forced to take drastic measures. Soon a cult of technology arose, focused on using advanced technology, robotics and computerization to create strong defenses and a powerful military that belied their relatively small population. Since their leaders believed their salvation lay in technology, technology soon became their god and their religion. The Machine Cult gains most of its power from being able to remove undesirable cards from your deck and from having a large number of Bases designed to defend your Authority from attack. Playing Star Realms ​When you play Star Realms, you will be able to acquire and use Ships and Bases of any and all of the four factions. Many cards have powerful Ally abilities that reward you for using Ships and Bases of the same faction together, however. As you acquire cards using Trade, you put them into your discard pile, to be later shuffled into your personal deck. When you draw Ships, you do what they say and they get placed into your discard pile at the end of your turn. When you draw a Base, you play it face up in front of you and may use its abilities once every turn. In addition to Combat being the way you reduce your opponent’s Authority to zero and win the game, it’s also useful for destroying your opponent’s Bases. Some Bases are designated as Outposts. Your opponent’s Outposts must be destroyed before you can use Combat to attack your opponent’s Authority directly. Star Realms is easy to learn, especially if you’re familiar with deck-building games, but it’s a game that takes time to master. Each time you play, the game is filled with various strategic decision points. Should I take the best card for me or the best card for my opponent? Should I focus on taking cards of a particular faction or on taking the best card available? Should I be focusing on acquiring more Trade or more Combat? Should I attack my opponent’s Base or their Authority? These are just some of the many choices you’ll be faced with. New players needn’t agonize over these choices just to play, but as they become more advanced players, they will find this depth of strategy leads to great replayability.

Star Realms Review - with Tom and Melody Vasel
Details
Hero Realms Review - with Sam Healey
Details
12 Games of Christmas of 2015 - Stocking Stuffers
Details
Star Realms: Crisis Review - with Tom and Zee
Details
Star Realms: Colony Wars Review with Sam Healey
Details
Star Realms: Frontiers Review with Sam Healey
Details
Miami Dice, Episode 165 - Cthulhu Realms
Details
Star Realms Review - with Sam Healey
Details
12 Games of Christmas - Stocking Stuffers
Details
Star Realms Review - with Ryan Metzler
Details
Star Realms: United Review - with Sam Healey
Details
Star Realms: Cosmic Gambit Set - with Sam Healey
Details
Star Realms: Command Decks Review, Part 1 with Sam Healey
Details
Origins Summer Preview: Star Realms - Gambit
Details
Week in Review: October 31, 2016
Details
What's In There?: Star Realms Command Decks with Sam Healey
Details
White Wizard Games presents Star Realms Command Decks at GAMA 2018!
Details
Week in Review - July 30, 2018
Details
Star Realms: Command Decks, Part 2 Review with Sam Healey
Details
Dice Tower Reviews: Look Back - June 5, 2019
Details
White Wizard Games Summer Preview
Details
Origins Summer Preview: Star Realms expansion
Details
What's In There? - Star Realms: Crisis Events with Sam Healey
Details
Dice Tower 524 - Crowds are Out, Kids are In
Details
Top 10 Must Have Games (Revisited) Part I
Details
Star Realms Review
Details
Star Realms: Crisis Expansion Review
Details
Drive Thru Plays: Star Realms Digital Gameplay Walkthrough
Details
Star Realms Review by No Pun Included
Details
TableTop: Wil Wheaton Plays STAR REALMS with Melissa DeTora
Details
Star Realms: Frontiers — game preview at Origins Game Fair 2017
Details
Star Realms: Frontiers — game preview at GAMA 2018
Details
Star Realms Exp & Hero Realms — Gen Con 2016
Details
Star Realms - Gen Con 2013
Details
Star Realms: Scenarios — game preview at GAMA Trade Show 2017
Details
BGG plays Star Realms (iOS) Live!
Details
Star Realms: Command Decks — overview at Gen Con 2018
Details
Star Realms: Colony Wars — Spiel 2015
Details
Star Realms discussion — Gen Con 2014
Details
Star Realms: Crisis packs review - Board Game Brawl
Details
Star Realms review - Board Game Brawl
Details
Star Realms (digital version) review - Board Game Brawl
Details
Star Realms Deck Building Video review
Details
Bower Plays #9: Star Realms **Solo With Gambit Expansion**
Details
Bower's Game Corner #481: Star Realms: Colony Wars Review
Details
Bower's Game Corner #284: Star Realms: Crisis – Bases And Battleships *Expansion* Review
Details
Bower's Game Corner #282: Star Realms: Crisis – Heroes *Expansion* Review
Details
Bower's Game Corner #293: Star Realms: Crisis – Fleets and Fortresses Review
Details
Bower's Game Corner #535: Star Realms: United Review
Details
Origins 17 Bonanza: Star Realms: Frontiers Interview
Details
Bower's Game Corner #245: Star Realms Review
Details
Weekly Video Log: 4/4/16: My Top 11 Star Realms Cards
Details
Dad v Daughter Play Through - Star Realms
Details
Dad v Daughter Play Through - Star Realms with Gambits
Details
Dad vs Daughter - Cthulhu Realms
Details
Dad v Daughter Play Throughs - Star Realms Crisis Expansion - Heroes
Details
Dad vs Daughter - Star Realms - Cosmic Gambit
Details
Dad v Daughter Play Throughs - Star Realms: The Gambit Crisis
Details
Dad vs Daughter - Star Realms Frontiers
Details
Dad v Daughter Play Throughs - Star Realms Crisis Expansion - Events
Details
Dad v Daughter Play Throughs - Star Realms Crisis Expansion - Bases & Battleships
Details
Dad v Daughter Play Throughs - Star Realms Crisis Expansion - Fleets & Fortresses
Details
5 Minute Initiative - Star Realms
Details
Marty's Musings - Star Realms Crisis Expansion Packs
Details
Star Realms: Frontiers | Unboxing
Details
Tiffany Reviews: Star Realms
Details
News Day Not-Tuesday: Late Christmas Gifts
Details
Tiffany Unpacks in Oregon #17
Details
Steve & Tiffany Learn & Play: Star Realms
Details
Strategy Games
Hand Management
Card Game
Card Drafting
Science Fiction
Fighting
Take That
Deck, Bag, and Pool Building
2
Devir
ADC Blackfire Entertainment
Broadway Toys LTD
ADC Blackfire Entertainment GmbH
White Wizard Games
Games Factory
Robert Dougherty
Darwin Kastle
20
12